![]() Carry it that way through the whole level until he thanks you for your efforts.Įscape the distillery without killing Jeff ![]() Tips: In Chapter 7 - Jeff, Russell will reminiscence about how he misses vodka and ask you to bring him a bottle back. When you open one, a bottle will fall out-catch it before it hits the ground. Tips: In Chapter 7 - Jeff, there is a side room with shelves and cupboards, full of loot. Kill the headcrab before that happens.Ĭatch a bottle falling out of a cupboard before it breaks and alerts Jeff. A headcrab will pop out from the top left corner and knock over a bunch of stuff, which will alert Jeff to your position. Tip: In Chapter 7 - Jeff, after you exit the lift, you'll come to a narrow corridor with chainlink fences on either side. Kill the annoying headcrab before it breaks everything. Being close to him long enough without dying will get you this achievement. Tips: In Chapter 7 - Jeff, try to distract Jeff with a loud noise, then hover around him for 10 seconds. Stay close to Jeff for 10 seconds (but not too close). This can be done using the gravity gloves to pull it toward you. Tips: In Chapter 1 - Entanglement, when Russell throws you the gun out the window, catch the magazine he throws. Tip: Pick up the yellow Geiger counter in Russell's lab and hold it up near his face.Ĭatch Russell's ammo magazine before it hits the ground. Tips: In Chapter 1 - Entanglement, pick up the little Scout figurine in Russell's lab and use it as a marker on his map when prompted. Represent yourself with a specific prop on Russell's map. Tips: In Chapter 1 - Entanglement, before reaching Russell's lab, interact with the playground. Tips: In Chapter 1 - Entanglement, at Alyx's base in the very beginning, pick up the can next to the Snark in the jar on Alyx's table and sprinkle in some food. Descriptions are taken from Steam, with our own advice added. These are achievements you can get by doing something exclusive to a specific chapter. You will first encounter these in Chapter 5 - The Northern Star, but they appear in a few other parts of the game too. Use it like a regular grenade or store in your wrist pockets for later. If you're quick enough, you can snatch it out of its grasp. ![]() Tips: Xen grenades are held tightly in place by strange, Xen tree-like creatures. ![]() Snatch a Xen grenade from its resting place. Tripmines make their first appearance in Chapter 6 - Arms Race. Use Alyx's multitool to disarm them via a hacking puzzle. Tips: You don't have to explode a tripmine to get past them. ![]() Tips: Corpses can sometimes have useful items on them like ammo, grenades, and healing syringes. Learn how to hack into a Combine fabricator in our weapons guide and our puzzle guide. Tips: Use a Combine fabricator to upgrade your pistol using resin you collect around the world. They are not chapter-exclusive, but a few things (like Xen grenades or tripmines) only make appearances in certain chapters.įind the name of the achievement, the official Steam description, and our tips below. You can get most of these achievements by playing the game pretty naturally, but some are still possible to overlook. If you were wondering how many chapters are in Half-Life: Alyx, we have that covered too. We've tried to keep this guide as spoiler-free as possible, but if you're afraid of even seeing the names of chapters and implications about the ending from the official Steam achievement descriptions, then stay far away! We've put story achievements, which allude to end-game chapters, at the very end of this guide so it's easy to skip.įor more Half-Life, check out our Half-Life: Alyx review, weapons guide, puzzle guide, accessibility options guide (including how to play the game seated), and our roundup of the best Half-Life Easter eggs we've found so far.
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